But the story, such as it is, isn’t what compels you to continue your journey, but rather the beauty of the experience and the hint of mystery – something you’re searching for, though you don’t yet know what it is. You gather bits and pieces of this tale and snippets of an older mythology as you continue on your year walk. If there are more questions than answers at this point, that is because this story is revealed with no spoken dialogue and very, very little written text. She tells you: “We are not supposed to know what happens in the future.” Her warning about the morality of leaving the future alone doesn’t stop you, of course. You walk because you want to know the future, even if it is unknowable. She promised to provide it at the start of the New Year, and today is the last day of the current year. But she’s also worried: did anyone see you coming? There is another man involved in this tale, and he is awaiting an answer (to what question?) from her. She seems shy, concerned for your well-being, and she tells you to make sure to wear a coat and stay warm. Your travels will eventually take you to a windmill, its sails slowly catching the wind and spinning through the air. The graphics are rendered in a simple, stylized first-person format with muted tones, and you’ll scroll sideways and occasionally move forward and backward to explore. Along with your cabin, an abandoned campfire, a goat’s head, footprints (hoofprints?) in the snow, and a strange wooden box featuring a primitive symbol are some of the spare items that populate this lonely place. It’s a desolate, 19th century landscape with little sign of life other than your own. In this point-and-click – that is, swipe-and-touch – adventure, you play as a man who starts out simply walking through a snowy wood. As you walk, you’ll find yourself exploring starkly beautiful artwork while taking full advantage of iOS multi-touch functionality that will thoroughly immerse you in a haunting journey via a variety of imaginative puzzles. But do you walk to see what will happen in the future? The ancient Swedes did to see if they could pry open a window into the future, and in their new iOS adventure, Year Walk, Simogo asks their protagonist to undertake such a vision quest to discover whether he'll find love. You walk to exercise, to relax, to get from here to there, and perhaps even to meditate.
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